SoftMotion(c)2011
ModelProp
- About
- Creating Objects
- CSG Tools
- Adding Limbs
- UV Mapping
- Quick Parts Menu
- Editing Objects
- Object Properties
- Vertex Tools
- Animation
- Saving & Loading
- Register
My 3D World
To use the subtract object tool you can click the object first that you would like to modify. Secondly click on the 2nd button below the fix mesh button. Then last you can click on the flashing pick button to select an object you would like to subtract.
The lathe tool needs the 2 edits filled in like the example photo shown. That example means that the object to edit will turn 30 degrease at a time and turn around for a total of 12 turns. Using this tool too much can cause the editor to crash and make the object to complex for editing.
To Lathe once your edits are filled in choose an object. then click on the lathe1 or lathe2 buttons and then select an object to cut from using the flashing pick object button. The object should now turn and cut.
The fist button below fixmesh button is to add an object volume to another.