; include file

#dontinclude



function	cg3_font
rem	cg3_font()
rem	
rem	includes a basic 80 tile font 8x8
rem	loads pointer into d register
cg3_font
	ldd	#cg3_font1
	rts


cg3_font1

; sprite #1
	fdb	0,0,0,0,0,0,0,0
; sprite #2
	fdb	960,960,960,960,0,960,960,0
; sprite #3
	fdb	15420,15420,12336,0,0,0,0,0
; sprite #4
	fdb	0,3264,16368,3264,16368,3264,0,0
; sprite #5
	fdb	192,1008,3072,960,48,4032,768,0
; sprite #6
	fdb	0,15372,15408,192,768,3132,12348,0
; sprite #7
	fdb	960,3120,960,4044,15408,12528,4044,0
; sprite #8
	fdb	960,960,768,0,0,0,0,0
; sprite #9
	fdb	960,3840,15360,15360,15360,3840,960,0
; sprite #10
	fdb	3840,960,240,240,240,960,3840,0
; sprite #11
	fdb	0,2080,640,10920,640,2080,0,0
; sprite #12
	fdb	0,512,512,10912,512,512,0,0
; sprite #13
	fdb	0,0,0,0,0,960,960,3072
; sprite #14
	fdb	0,0,0,10920,0,0,0,0
; sprite #15
	fdb	0,0,0,0,0,640,640,0
; sprite #16
	fdb	8,40,160,640,2560,10240,8192,0
; sprite #17
	fdb	2688,8224,8224,8224,8224,8224,2688,0
; sprite #18
	fdb	512,2560,512,512,512,512,10912,0
; sprite #19
	fdb	10912,32,32,10912,8192,8192,10912,0
; sprite #20
	fdb	10912,32,32,2720,32,32,10912,0
; sprite #21
	fdb	8320,8320,8320,10912,128,128,128,0
; sprite #22
	fdb	10912,8192,8192,10912,32,32,10912,0
; sprite #23
	fdb	10912,8192,8192,10912,8224,8224,10912,0
; sprite #24
	fdb	10912,32,32,128,128,512,512,0
; sprite #25
	fdb	10912,8224,8224,10912,8224,8224,10912,0
; sprite #26
	fdb	10912,8224,8224,10912,32,32,32,0
; sprite #27
	fdb	960,960,0,0,0,960,960,0
; sprite #28
	fdb	960,960,0,0,0,960,960,3072
; sprite #29
	fdb	240,960,3840,15360,3840,960,240,0
; sprite #30
	fdb	0,16380,0,0,0,16380,0,0
; sprite #31
	fdb	3840,960,240,60,240,960,3840,0
; sprite #32
	fdb	4032,12336,48,960,768,0,768,0
; sprite #33
	fdb	4032,12336,12336,13296,13248,12288,4080,0
; sprite #34
	fdb	4032,12336,12336,16368,12336,12336,12336,0
; sprite #35
	fdb	16320,12336,12336,16320,12336,12336,16320,0
; sprite #36
	fdb	4032,12336,12288,12288,12288,12336,4032,0
; sprite #37
	fdb	16320,12336,12336,12336,12336,12336,16320,0
; sprite #38
	fdb	16368,12288,12288,16320,12288,12288,16368,0
; sprite #39
	fdb	16368,12288,12288,16128,12288,12288,12288,0
; sprite #40
	fdb	16368,12288,12288,12528,12336,12336,16368,0
; sprite #41
	fdb	12336,12336,12336,16368,12336,12336,12336,0
; sprite #42
	fdb	16368,768,768,768,768,768,16368,0
; sprite #43
	fdb	16368,192,192,192,12480,12480,3840,0
; sprite #44
	fdb	12336,12480,13056,16128,12480,12336,12336,0
; sprite #45
	fdb	12288,12288,12288,12288,12288,12288,16368,0
; sprite #46
	fdb	12336,15600,13104,13104,13104,12336,12336,0
; sprite #47
	fdb	12336,15408,15408,13104,12528,12528,12336,0
; sprite #48
	fdb	16368,12336,12336,12336,12336,12336,16368,0
; sprite #49
	fdb	16368,12336,12336,16368,12288,12288,12288,0
; sprite #50
	fdb	16368,12336,12336,12336,13104,12528,16368,0
; sprite #51
	fdb	16368,12336,12336,16320,12528,12336,12336,0
; sprite #52
	fdb	4080,12288,12288,4032,48,48,16320,0
; sprite #53
	fdb	16368,768,768,768,768,768,768,0
; sprite #54
	fdb	12336,12336,12336,12336,12336,12336,4032,0
; sprite #55
	fdb	12336,12336,12336,3264,3264,768,768,0
; sprite #56
	fdb	12336,12336,13104,13104,16368,15600,12336,0
; sprite #57
	fdb	12336,3264,768,768,768,3264,12336,0
; sprite #58
	fdb	12336,12336,12336,4032,768,768,768,0
; sprite #59
	fdb	16368,48,192,768,3072,12288,16368,0
; sprite #60
	fdb	16368,16368,15360,15360,15360,16368,16368,0
; sprite #61
	fdb	61440,15360,3840,960,240,60,12,0
; sprite #62
	fdb	16368,16368,240,240,240,16368,16368,0
; sprite #63
	fdb	512,2176,8224,0,0,0,0,0
; sprite #64
	fdb	0,0,0,0,0,0,16368,0
; sprite #65
	fdb	10880,10240,8704,8320,32,0,0,0
; sprite #66
	fdb	0,0,0,341,511,448,448,448
; sprite #67
	fdb	0,0,0,21845,65535,0,0,0
; sprite #68
	fdb	0,0,0,21824,65472,448,448,448
; sprite #69
	fdb	448,448,448,448,448,448,448,448
; sprite #70
	fdb	448,448,448,511,341,0,0,0
; sprite #71
	fdb	0,0,0,65535,21845,0,0,0
; sprite #72
	fdb	448,448,448,65472,21824,0,0,0
; sprite #73
	fdb	65535,49152,49152,49152,49152,49152,49152,49152
; sprite #74
	fdb	65535,0,0,0,0,0,0,0
; sprite #75
	fdb	65535,3,3,3,3,3,3,3
; sprite #76
	fdb	49152,49152,49152,49152,49152,49152,49152,49152
; sprite #77
	fdb	3,3,3,3,3,3,3,3
; sprite #78
	fdb	49152,49152,49152,49152,49152,49152,49152,65535
; sprite #79
	fdb	0,0,0,0,0,0,0,65535
; sprite #80
	fdb	3,3,3,3,3,3,3,65535






endfunction
